![]() ![]() The other two scenarios are even less beginner friendly, and definitely shouldn’t be attempted unless you have a few hours of playtime under your belt. As well as growing and selling, you need to nurture relationships with your staff and police (potentially bribing both to turn a blind eye), set up fronts to remove suspicions on your properties, establish a connection with local cliques to choose your strains over competitors, equip your growths with fans, lights and humidifiers to maximise your plants and even tinker with the chemical composition of your soil. Of course, there is an awful lot more to Weedcraft it goes deeper than I initially anticipated. And then you repeat this process ad infinitum. Once cultivated, you are shown how to sell them. You are given a space for three plants and told to grow. This first scenario guides you through the end-to-end process of growing, nurturing, selling, and profiting without overburdening you with information. Your non-conformist younger brother wants you to help him grow some weed, and thus your journey begins. As a business school dropout after your father passes away, you head back to your hometown. If it isn’t immediately apparent, Growing Up is the easiest starting point. The three scenarios are called Growing Up, Highs and Laws, and Heat Wave. That means three lengthy scenarios and the ability to create your own games using their custom game tool. ![]() After making waves over on Steam, Weedcraft Inc makes its way to Xbox along with all the post-release content. ![]()
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